Star trek online dps build1/7/2024 Although the two weapons do different amounts of damage per hit, they both deal damage at the same rate of 10 Damage Per Second.Īs a measure of a weapon’s ability to deal sustained damage, DPS is an important consideration when selecting which weapons to use. As it measures the rate at which damage is dealt, it’s useful for comparing weapons with different firing speeds.įor example, consider two weapons: Weapon A does 100 damage and fires every 10 seconds, while Weapon B does 500 damage and fires every 50 seconds. DPS and Burst vs Sustained DamageĭPS stands for Damage Per Second. In general, the wider the firing arc of a weapon type, the lower its base damage, and vice versa. There is, however, a trade-off for these advantages, as the damage output of the different weapon types is balanced against their firing arcs. Turrets have a 360° firing arc, so can always be brought to bear on any target in range, whether mounted in the fore or aft bays. The 250° firing arcs of beam arrays mounted in the fore and aft bays overlap for 70° on either side (and above and below the ship):īy turning sideways or positioning itself above or below a target, then, a ship can ‘broadside’ with beam arrays in both the fore and aft bays at the same time. The notable exceptions are beam arrays and turrets. It’s also important to recognise that, due to their limited firing arcs, you can generally only bring the weapons mounted in one of your bays to bear on a target at the same time. It’s important to realise that, as space combat in STO occurs in three dimensions, weapon ‘arcs’ are in fact cones, extending above and below your ship’s facing, as well as to either side.įor example, a torpedo launcher mounted in the fore bay has the following firing arc, when viewed from the side: This diagram shows the firing arcs of the other weapon types in STO when mounted in a ship’s fore bay: In order for a weapon to be fired, the target must be within the weapon’s arc.įor example, torpedo launchers have a 90° firing arc – in order to fire a torpedo, your target must be within the front 90 ° of your ship (for launchers mounted in the fore bay) or the rear 90 ° of your ship (for launchers mounted in the aft bay).Īgain, the exception is mines, which have no firing arc and do not require a target to fire, instead being dropped behind your ship. The various types of starship weapon have different firing arcs. All weapons must be mounted facing either in the same direction as the ship is pointing (fore bay) or in the opposite direction to which the ship is pointing (aft bay). There are currently no ships with port or starboard bays, and no way to adjust the facing of a weapon in a bay. Only beam arrays, turrets, torpedo launchers and mine launchers can be mounted in aft bays. (For details of how many slots the various ships have in their fore and aft bays, see Suricata’s excellent Ship Tier Charts.)Īll weapon types except mine launchers can be mounted in fore bays. Ships have two bays – one fore and one aft, each of which has slots for up to four weapons, depending on the tier and category of the ship. Starship weapons are mounted in weapon bays. The ‘Standard Issue’ phaser beam arrays and photon torpedo launchers that your initial ship is equipped with are effectively ‘Mk 0′ versions of those weapons.įor more information on how Marks figure into damage, see the Damage Modifiers section, below. Marks range from I to X (1-10), and the Mark of weapons you can equip is limited by the rank of your captain: Mark The higher Mark of a weapon, the more powerful it is. Like most equipment and items in STO, starship weapons are available in different Marks. An understanding of these areas should help you make more informed decisions about which weapons to use and how to get the best out of them in the heat of combat.īefore examining the various types of starship weapons available in Star Trek: Online, there are several basic concepts that are worth considering and bearing in mind when selecting and using them. This article takes a look at some of the basic concepts governing weapons in STO, examines the various types available, and explains how the different factors that affect your weapons’ damage appear to function. With the galaxy torn apart by war, clashes between the various races and factions are common, and both Starfleet and KDF captains will spend a significant proportion of their time commanding their ships in battle.Īs such, your ship’s weapons are an important element of your character’s effectiveness. Space combat is a central element of Star Trek: Online.
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